Audio Theory and Acoustics category
A/C/Z WeightingStandardized filters for SPL measurement approximating human sensitivity (A), mid-level (C), or flat (Z). more
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AbsorptionConversion of acoustic energy to heat inside porous/viscoelastic materials; reduces reflections. more
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Acoustic ImpedanceOpposition to acoustic flow; mismatch between media/surfaces causes reflection/transmission. more
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AliasingUndesired mirrored frequencies caused by sampling content above Nyquist; sounds like inharmonic tones. more
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AmplitudeMagnitude of pressure deviation from ambient; correlates to perceived loudness but not linearly. more
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Anti-Aliasing FilterLow-pass filter applied before A/D to remove content above Nyquist and prevent aliasing. more
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Axial/Tangential/Oblique ModesAxial involve one dimension; tangential two; oblique three—each with decreasing strength. more
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Bark ScalePsychoacoustic frequency scale dividing the spectrum into 24 critical bands. more
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Bass TrapLow-frequency absorber (porous, panel, or resonant) targeting modal peaks/nulls. more
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Binaural AudioHeadphone playback technique using HRTFs/ear-recordings to recreate 3D spatial cues. more
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Bit DepthNumber of bits per sample determining quantization steps and theoretical dynamic range (6.02 dB/bit). more
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Comb FilteringPeaked/notched response from summing a signal with a delayed version (reflections or dual mics). more
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Convolution ReverbReverb created by convolving audio with a measured or synthesized impulse response. more
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Crest FactorRatio between peak and RMS level; higher values indicate more transient material. more
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Critical BandsFrequency bandwidths of the auditory system where masking interactions are strongest; basis for Bark/ERB scales. more
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Critical DistanceDistance where direct and reverberant sound fields are equal in level; beyond it, clarity drops. more
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DecibelLogarithmic unit expressing ratios of power or pressure. For pressure, dB ∝ 20·log10(P/P₀). more
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DecouplingMechanical separation to reduce structure-borne transmission (resilient channels, clips, isolation mounts). more
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DiffusionScattering of reflections over time/space to reduce coloration while maintaining liveliness. more
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DitherLow-level noise intentionally added before bit-depth reduction to decorrelate quantization errors. more
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Dynamic Range (Audio)Difference between the noise floor and maximum level (noise-limited or headroom-limited). more
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Early ReflectionsFirst discrete bounces arriving after the direct sound; dominate apparent source width and clarity. more
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Equal-Loudness CurvesPhon/sone curves mapping SPL needed at different frequencies for equal perceived loudness (Fletcher–Munson/ISO 226). more
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ERB ScaleEquivalent Rectangular Bandwidth model describing auditory filter widths across frequency. more
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Eyring EquationModified RT60 formula better matching rooms with higher absorption. more
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Flanking PathsUnintended sound transmission routes (structure, vents, gaps) bypassing main partitions. more
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Floating FloorFloor system isolated by elastomeric mounts or layers to limit structure-borne noise. more
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